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Ultramarine
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"I said....MEDIC!"


« on: 30.04.08 07:06 »

That spy is a cunt!

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The massive update to Team Fortress 2 is finally here! Goldrush and the Medic achivement unlocks are now available for all Team Fortress 2 owners.

    The Gold Rush Update introduces the new Gold Rush map and Payload gameplay style, the first set of unlockable weapons, and a new set of achievements for the Medic. Valve also announced a worldwide Team Fortress 2 Free Weekend will begin Friday at noon PDT, and will include access to the new content released today in the TF2: Gold Rush Update. Using the functionality made available through Steam and Steamworks, all of the files needed to join the Free Weekend are available for pre-loading now.

aye , thar  will be a free weekend for all users of Steam starting this Friday! You can find additional details on Goldrush, the updates for the Medic, and details on how to pre-load for the weekend at the dedicated Steamgames page for it.


      Source Engine
    * Improved particle performance on multi-core machines
    * Added FOV slider to Options | Video | Advanced for all games (moved thar  from TF2’s multiplayer options)
    * Fixed surround sound initialization problems with new speaker modes defined in Vista

      Team Fortress 2
    * Added Goldrush
    * Added Character Info and Loadout to the main menu
    * Added 39 Medic achievements
    * Added unique Medic items:
      o The Blutsaugher, The Kritzkrieg, and The Ubersaw
    * Added new attack animations to most melee weapons
    * Added new speech for the Heavy and Demoman
    * Added Stopwatch mode to Tournament mode
      o Automatically used on Attack/Defense maps
    * Teleporter effect bno longer shows up on invisible or disguised Spies
    * Spies disguised as their own team can now capture control points
    * Increased force taken by pipebombs by bullets and explosions
    * Target ID hud is now colored red or blue to match the spectator target
    * Tournament mode bno longer ends matches early if the time limit is nearly up when a new round starts
    * Fixed exploit where clients could start benchmark mode on servers
    * Fixed drowning exploit that allowed players to regenerate health
    * Fixed reload exploit that allowed plays to fire instantly after switching weapons
    * Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
    * Fixed invulnerability overlay not drawing if the invuln player was previously on fire
    * Fixed "times used" entry in teleporters maxing out at 32
    * Fixed rare client crash on level change during control point capturing
    * Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
    * For mapmakers:
      o Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
      o Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
      o Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
      o Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
    * Granary
      o Added setup time logic, and gates to the middle
      o Fixed an overlay alignment bug on one of blue's gate signs
      o Minor lighting fixes in red/blue spawns
    * 2Fort
      o Added medium ammo and health to basement hallways
      o Added small ammo and health to top of spiral
      o Fixed a clip brush exploit outside blue sniper deck
      o Fixed number "2" overlay on front of red base not being assigned to the brush face

      Portal
    * Fixed a rare crash related to bone setup


So if you haven't got TF2...then this weekend is an ideal time to play and try it out. Beware though -   most servers will be filled with medics trying to unlock achievements blol
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brv: thoguuth ( yoghurt ) that it may hgave been plant ed before bit not sure ... didnt want to search as it sactess me  icon_sad

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Shannow
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« Reply #1 on: 30.04.08 16:50 »

ooooohhh yessss


MEEEDDICCCC

I AM ON FIRE!!!
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lemmingzappa
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« Reply #2 on: 30.04.08 18:40 »

Played goldrush for a bit earlier on, pretty awesome Smiley
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Belialspawn
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« Reply #3 on: 30.04.08 21:47 »

i liked it too, i played a smaller map 2weeks ago that was a mine cart pushing one. its a good concept.

seems im already 1/4 of the way to healing a million. glad it takes the existing heals into account Cheesy  almost finished the other 2 heal totals aswell..    the syringe gun will be mine !! the rest ill get over time.  seems i managed to get my bonsawing medics underway too,  best to do it with a billion medics playing  Wink
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Ultramarine
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"I said....MEDIC!"


« Reply #4 on: 01.05.08 08:21 »

ehe the number of medics playing at the moment is stupid...but itll settle eventally, especially when they release the upgrade for other classes (engineer is next i think).

I loike goldrush too...its loike a bigger and better version of es_cave
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brv: thoguuth ( yoghurt ) that it may hgave been plant ed before bit not sure ... didnt want to search as it sactess me  icon_sad

ooopla
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